Squadreas
Four missions.
Real SOL.

Wake the Squad
Buy $TURF (at least 0.02% of supply) and your pump.fun squad shows up on the map in its colors. You are a soldier now.
One of the big 100 squads? Nothing to do: you walk in when you buy. Small squad? Type its name once. No squad? Start one.

Hold the Block
Your cut is how much you hold × how long you held it this round. Snipers who buy seconds before the drop get crumbs.
Sell during a round, you're out of it. Buy more $TURF and your gang gets reinforcements: points on the board, soldiers on the street.

Take the Pot
Every creator fee fills the pot. It has a hidden line between ◎1 and ◎2. The second fees cross it, it blows.
The gang making the most SOL per member on pump.fun takes 90%, split by bag. The best single trade of the round, the shooter, takes 10%. A 3-man crew can beat a 40-man squad.

Nov 9: The Last Night
30% of every fee goes into the FINAL VAULT, its own public wallet that only grows. On Nov 9 the vault + the last pot pay the top 3 gangs 60 / 30 / 10.
Ranked by SOL made per member per day. Late lucky gangs can't steal it. Dev gets 0.
Who runs
San Squadreas
GANGS
turf follows each squad's real pump.fun PNL · the richest runs THE GROVE (center) · click a gang to see it on the map
If it drops
right now
THE RACE SOL A HEAD · SINCE THE LAST DROP
THE WAR
It can blow
any second
Nobody knows where the line is. Not you, not the other gangs, not us: it's locked before the round starts, and the fees decide the moment.
Paid.
On chain.
Are you
already in?
Got
questions?
The DJ from Radio TURF answers. Tap one.
Pull up.
A parody world made for $TURF holders. Not affiliated with any game studio or with pump.fun. Rewards are paid from creator fees only; nothing here is financial advice. Every payout is on chain and listed in THE BOOKS.